Joe Tidmarsh :: Online Portfolio
 
 

Tornado Simulation

As part of a second year module at university I had to create a tornado simulation. The module itself was an introduction to OpenGL and simulation.

The tornado utilises a physically-based particle system where properties such as torque, angular momentum and radius define the shape and size. Each property can then be animated both analytically or key framed.

This work was awarded 77%

 

Project Features

  • Animatable Lights, Cameras and Particle Systems
  • Animation Types: Bezier Path, Keyframed, Linear & Oscillated
  • COLLADA Scene Support
  • Use of OpenGL for Rendering
 

Downloads