Joe Tidmarsh :: Online Portfolio
 
 

Tornado Simulation

As part of a second year module at university, I had to create a tornado simulation. The module itself was an introduction to OpenGL and simulation.

The tornado itself utilises a physically-based particle system where properties such as torque, angular momentum and radius can be fine-tuned to simulate different systems. Each property can then be animated both analytically or key framed.

This work was awarded 77%

 

Project Features

  • Animatable Lights, Cameras and Particle Systems
  • Animation Types: Bezier Path, Keyframed, Linear & Oscillated
  • COLLADA Scene Support
  • Use of OpenGL for Rendering
 

Downloads