Joe Tidmarsh :: Online Portfolio
 
 

Video

Rocket Mountain: Real-Time Graphics Demo

The aim of this project was to produce a real-time demo capable of rendering high-quality imagery, which demonstrates high-quality lighting and other graphical techniques that are of an expected commercial level of quality; The resulting product was "Rocket-Mountain". The scene is a theme park ride, with aesthetics matching that of science-fiction.

Rendering was performed through Direct3D using HLSL to perform all shading on the GPU.

 

Project Features

  • Real-Time Depth of Field
  • Post-Process Dithered Quantization (Grain Effect)
  • Dynamic shadows using PCF Shadow Maps
  • Dynamic & Static Environment Maps
  • Projective Texturing
  • Normal Mapping (Tangent-space)
  • Parallax Mapping (Offset-Limited)
  • Lighting Models: Spot Light
  • BRDFs: Lambert and Phong
  • Frustum Culling
  • Keyframed Animation for Camera and Depth of Field
  • Geometry and Light Animation
 

Downloads