Joe Tidmarsh :: Online Portfolio
 
 

3D Games Development

This is a small proof-of-concept game demo that I created during my second year at university. The work aims to demonstrate my ability to design and implement a 3D game using Direct3D.

While the module taught the underlying mechanics of the fixed-function pipeline, a personal goal of mine was to attain an understanding of hardware shading through the use of HLSL. The resulting product used programmable shaders to deliver per-pixel lighting and terrain blending.

The game itself was a “Dr. Who” themed first-person shooter where the player has to protect an objective from advancing enemies.

This work was awarded an A (73%)

 

Project Features

  • Per-pixel Lambert lighting
  • Terrain-following
  • Multi-texture terrain blending
  • Xbox 360 controller support
 

Downloads