Joe Tidmarsh :: Online Portfolio

Here you can find examples of my work. I have published the source code for a number of projects, but feel free to contact me if you would like to view the source for a particular project.

If you experience difficulties while trying to run a project, please be sure to check the accompanied README file; Furthermore, please ensure you have the latest DirectX Run-Time and C++ Redist ( MSVS 2005 SP1 and 2008 SP1 ) installed.

Professional Work - Mysapient

During my time at Mysapient I worked on Wonderverse, an MMO casual game developed for the PC. We also developed a social networking website where users could blog, interact, and purchase virtual items for use in-game.

 

Exstasis - The Coming of Diego Bertie

A short interactive story about a group of escaped mental patients trapped in the Andes awaiting rescue from obscure Peruvian soap star Diego Bertie.

 

Rocket Mountain: Real-Time Graphics Demo

A demonstration of real-time graphics and high-quality lighting that are of an expected commercial level of quality.

 

Realistic Grass Rendering

An investigation into methods that produce realistic-looking grass for real-time applications. This was developed for my final-year dissertation at university.

 

Wave

A 2D side-scrolling shooter with visual aesthetics and movement mechanics inspired by flOw. Source code included.

 

Dr. Who FPS

A small proof-of-concept game demo based upon Dr. Who.

 

3D Software Rasteriser

An offline rasteriser. It features tone mapping and jittered shadow rays to produce vibrant lighting and soft shadows. Source code included.

 

Tornado Simulation

A visual simulation of a tornado using particle systems. Developed using OpenGL and simulation techniques.

 

Procedural Visual Effects

A collection of smaller projects that demonstrate the use of procedural methods to create visual effects. These were developed for a final year university module.