Professional Work - Mysapient
During my time at Mysapient I worked on Wonderverse, an MMO casual game developed for the PC. We also developed a social networking website where users could blog, interact, and purchase virtual items for use in-game.
During my time at Mysapient I worked on Wonderverse, an MMO casual game developed for the PC. We also developed a social networking website where users could blog, interact, and purchase virtual items for use in-game.
A short interactive story about a group of escaped mental patients trapped in the Andes awaiting rescue from obscure Peruvian soap star Diego Bertie.
A demonstration of real-time graphics and high-quality lighting that are of an expected commercial level of quality.
An investigation into methods that produce realistic-looking grass for real-time applications. This was developed for my final-year dissertation at university.
A 2D side-scrolling shooter with visual aesthetics and movement mechanics inspired by flOw. Source code included.
An offline rasteriser. It features tone mapping and jittered shadow rays to produce vibrant lighting and soft shadows. Source code included.
A visual simulation of a tornado using particle systems. Developed using OpenGL and simulation techniques.
A collection of smaller projects that demonstrate the use of procedural methods to create visual effects. These were developed for a final year university module.